Background
From the craft up.
Always building.
My career began in film and television, with CG and animation work for broadcast and features, before transitioning into games. I cut my teeth in game development in animation on both Medal of Honor and Call of Duty. Those craft foundations are why I lead differently. I understand the work from the inside out, and I earn trust before I direct.
From craft I moved into production leadership, overseeing teams, scaling studios, and modernizing how game development works. Across the next decade, I operated from third party to first party, both in studio and product level roles, on full-cycle AAA across multiple published titles at Spark Unlimited to God of War at Sony Santa Monica. Each step raised the stakes: larger teams, harder problems, greater complexity.
At Riot I stepped into full organizational ownership, everything directed at player experience. Five years directing production for the Creative and IP studio and its extensive portfolio, then five years building a product and team as Executive Producer on blue-ocean R&D incubation with full P&L accountability. My practice is building the clarity, culture, and systems that let ambitious people do their finest work chasing player dreams.


