Executive Producer  ·  Studio Leader  ·  Franchise Builder

Kevin
Scharff

I build studios and creative organizations where ambitious people do their finest work. Twenty-five years spanning game development, live entertainment, and franchise IP. From Medal of Honor and God of War to the global scale of League of Legends.

Kevin Scharff
Riot R&D· League of Legends· God of War· Lost Planet· Call of Duty· Medal of Honor· Arcane· Riot Forge· K/DA· Riot Music· Astroboy

Three ways I create value

Studio & Organization

Studio & Organization

Building Creative Organizations

Full studio P&L accountability. Leadership teams built from scratch. Greenlight governance and organizational excellence at both the product and portfolio level.

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Game Production

Game Production

Award-Winning AAA Production

Full-cycle AAA from concept to gold. God of War (2018). Lost Planet 3. Call of Duty. Medal of Honor. Craft-first leadership across every discipline and milestone.

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Creative & IP

Creative & IP

Franchise at 100M+ Players

Arcane. K/DA. LoL Worlds. Live AR. Transforming gaming IP into global cultural moments and shared player experiences across film, music, live events, and broadcast.

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Kevin Scharff speaking at GDC State of Unreal 2018

From the craft up.
Always building.

My career began in film and television, with CG and animation work for broadcast and features, before transitioning into games. I cut my teeth in game development in animation on both Medal of Honor and Call of Duty. Those craft foundations are why I lead differently. I understand the work from the inside out, and I earn trust before I direct.

From craft I moved into production leadership, overseeing teams, scaling studios, and modernizing how game development works. Across the next decade, I operated from third party to first party, both in studio and product level roles, on full-cycle AAA across multiple published titles at Spark Unlimited to God of War at Sony Santa Monica. Each step raised the stakes: larger teams, harder problems, greater complexity.

At Riot I stepped into full organizational ownership, everything directed at player experience. Five years directing production for the Creative and IP studio and its extensive portfolio, then five years building a product and team as Executive Producer on blue-ocean R&D incubation with full P&L accountability. My practice is building the clarity, culture, and systems that let ambitious people do their finest work chasing player dreams.

25+
Years
200+
Peak Team Size
$50M+
Annual P&L
100M+
Players Reached
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Recognition & Speaking

Sports Emmy Award League of Legends 2017 World Championship Outstanding Live Graphic Design · 2017
Epic Games Keynote · GDC 2018 “The AR Dragon: Real-Time Innovation in Live Production” Speaker
SIGGRAPH 2012 “Crafting the Narrative of Lost Planet 3” Speaker
GDC 2010 “Middleware in Game Development” Panelist
New York Comic-Con 2012 “Bringing a Frozen World to Life” Speaker
UCLA School of Theater, Film & Television “The Digital Revolution” Instructor

Get in Touch

Let's work together.

Los Angeles, CA
Open to EP, GM, and Studio Director roles
in games and entertainment.