Electronic Arts | DreamWorks Interactive · 2002
Animator on Medal of Honor: Frontline — the highest-rated game in the franchise. Lt. Jimmy Patterson's mission to steal a German experimental aircraft, the HO-IX. Set the gold standard for WWII games at the time: 88 Metacritic, 14M+ franchise copies sold, featured in Official PlayStation Magazine and GamePro. BAFTA nominated. Included multiplayer component and unlockable content. Developed at Electronic Arts | DreamWorks Interactive.
Medal of Honor: Frontline — Electronic Arts | DreamWorks Interactive, PS2. 88 Metacritic.
D-Day landing — the game opens with the Omaha Beach assault sequence.
Mission briefing — OSS operative Lt. Jimmy Patterson's infiltration of Nazi Germany.
Stealth gameplay — behind-enemy-lines missions central to Frontline's campaign.
U-boat encounter — the Captain Scharff mission, one of Frontline's most memorable set pieces.
Operation Market Garden — the Netherlands campaign among Dutch windmills.
Remagen Bridge — combat on top of the bridge in one of the game's climactic missions.
Electronic Arts | DreamWorks Interactive · Animation · 2001–2002
Animator and Lead Animator at Electronic Arts | DreamWorks Interactive. Worked within a major publisher animation pipeline on one of the most high-profile WWII franchises of the era. Foundational AAA production experience: craft-level execution at scale, cross-discipline collaboration, and delivery against a major publisher roadmap.
Medal of Honor: Frontline — the environmental and character fidelity that drove the 88 Metacritic score.
WWII authenticity — the art direction and research depth that became a franchise hallmark.
Jimmy Patterson — OSS operative on a mission to steal the HO-IX, Germany's secret experimental aircraft. Authentic WWII storytelling meets Hollywood-style hero narrative.
Press Coverage · 2001–2002
Featured in two of the era's defining gaming publications — at launch and in pre-release coverage ahead of the PS2 debut.
GamePro · Issue 164 · May 2002
Medal of Honor: Frontline in GamePro Issue 164 (May 2002) — one of the leading gaming magazines of the era, at PS2 launch.
GamePro Issue 164, May 2002. Click to read all 6 pages.
Official PlayStation Magazine · Issue 44 · May 2001
Pre-release feature in Official US PlayStation Magazine Issue 44 (May 2001) — the definitive PS2-era magazine ahead of launch.
Official US PlayStation Magazine Issue 44, May 2001. Click to read all 9 pages.