Spark Unlimited · Capcom · 2013
Executive Producer on a 110-person co-development studio building Lost Planet 3 for Capcom: a narrative-driven survival action game set in the icy wastes of E.D.N. III. Led the full production pipeline: art, animation, cinematics, QA, and milestone delivery against a fixed publisher schedule.
E.D.N. III environment: the frozen alien world that defines Lost Planet 3's survival tone.
Akrid boss fight: Jim Peyton facing one of E.D.N. III's most dangerous creature encounters.
Thermal energy harvesting: the survival mechanic tying gameplay to the harsh environment.
First-person mech combat: piloting the Utility Rig from the cockpit against the Akrid threat.
Utility Rig: the mechanical suit central to Lost Planet 3's traversal and combat.
Survival on E.D.N. III: the brutal ice planet environment that defines Lost Planet 3's tone.
Jim Peyton in combat: the grounded human protagonist navigating the Akrid threat.
Multiplayer progression and loadout customization system.
T-Energy Rush: the team-based competitive multiplayer mode.
Spark Unlimited · Co-Development · 2010–2013
Three-year production at Spark Unlimited, from green-light through ship. Built and led the production methodology, including Agile development workflows adapted for a multi-platform AAA title. Managed art outsourcing pipelines, performance capture integration, and a co-development relationship with Capcom across time zones.
Speaking · Press · 2012
Representing Lost Planet 3 publicly at SIGGRAPH 2012 and New York Comic-Con 2012, alongside press coverage of the Capcom and Spark Unlimited co-development model.
SIGGRAPH 2012: Crafting the Narrative for Lost Planet 3, presenting the storytelling approach behind the game's western narrative reboot of the Capcom IP.
Polygon: How Capcom chose Spark Unlimited and shaped Lost Planet 3's cinematic direction, covering the co-development model and western narrative approach. Read article →