Lost Planet 3 key art

Spark Unlimited  ·  Capcom  ·  PS3 / Xbox 360 / PC  ·  Released August 2013

Lost Planet 3

110-Person Studio  
PS3 · 360 · PC  
Capcom  
Spark Unlimited  

The Game

Executive Producer on a 110-person co-development studio building Lost Planet 3 for Capcom: a narrative-driven survival action game set in the icy wastes of E.D.N. III. Led the full production pipeline: art, animation, cinematics, QA, and milestone delivery against a fixed publisher schedule.

Lost Planet 3 Announce Trailer: Jim Peyton and the Utility Rig on E.D.N. III

Announce Trailer: the first reveal of Jim Peyton's story and the world of E.D.N. III.

Lost Planet 3 Launch Trailer

Launch Trailer: Jim Peyton's survival journey on the ice planet.

E.D.N. III environment: the frozen alien world that defines Lost Planet 3's survival tone.

E.D.N. III environment: the frozen alien world that defines Lost Planet 3's survival tone.

Akrid boss fight: Jim Peyton facing one of E.D.N. III's most dangerous creature encounters.

Akrid boss fight: Jim Peyton facing one of E.D.N. III's most dangerous creature encounters.

Thermal energy harvesting: the survival mechanic tying gameplay to the harsh environment.

Thermal energy harvesting: the survival mechanic tying gameplay to the harsh environment.

First-person mech combat: piloting the Utility Rig from the cockpit against the Akrid threat.

First-person mech combat: piloting the Utility Rig from the cockpit against the Akrid threat.

Utility Rig: the mechanical suit central to Lost Planet 3's traversal and combat.

Utility Rig: the mechanical suit central to Lost Planet 3's traversal and combat.

Survival on E.D.N. III: the brutal ice planet environment that defines Lost Planet 3's tone.

Survival on E.D.N. III: the brutal ice planet environment that defines Lost Planet 3's tone.

Lost Planet 3: Jim Peyton in combat

Jim Peyton in combat: the grounded human protagonist navigating the Akrid threat.

Lost Planet 3 multiplayer: progression system and loadout customization.

Multiplayer progression and loadout customization system.

Lost Planet 3 multiplayer: T-Energy Rush, the team-based competitive mode.

T-Energy Rush: the team-based competitive multiplayer mode.

Production

Three-year production at Spark Unlimited, from green-light through ship. Built and led the production methodology, including Agile development workflows adapted for a multi-platform AAA title. Managed art outsourcing pipelines, performance capture integration, and a co-development relationship with Capcom across time zones.

Kevin Scharff at Capcom San Francisco, North American HQ.

At Capcom's San Francisco office, North American HQ for the project.

Kevin Scharff and Capcom partners at Tokyo HQ.

Celebrating during a visit to Tokyo HQ with our Capcom partners.

SIGGRAPH 2012: 3D Workflow for Triple-A Games with Kevin Scharff

SIGGRAPH 2012: 3D Workflow for Triple-A Games, presented with Autodesk, covering the art and animation pipeline built for LP3's AAA production.

Presentations & Press

Representing Lost Planet 3 publicly at SIGGRAPH 2012 and New York Comic-Con 2012, alongside press coverage of the Capcom and Spark Unlimited co-development model.

SIGGRAPH 2012: Crafting the Narrative for Lost Planet 3

SIGGRAPH 2012: Crafting the Narrative for Lost Planet 3, presenting the storytelling approach behind the game's western narrative reboot of the Capcom IP.

Polygon: How Capcom and Spark Unlimited shaped Lost Planet 3's cinematic direction

Polygon: How Capcom chose Spark Unlimited and shaped Lost Planet 3's cinematic direction, covering the co-development model and western narrative approach. Read article →

New York Comic-Con 2012: Lost Planet 3 developer panel

New York Comic-Con 2012: Lost Planet 3 developer panel, presenting the game to fans and press ahead of the 2013 worldwide release.