Sony Santa Monica · PS4 · Released April 2018
From Norse concept through a 200+ person production — the reinvention of one of PlayStation's most beloved franchises.
Released April 20, 2018. Perfect scores from IGN, Polygon, Kotaku, Easy Allies, GamesBeat, and 15+ additional outlets. 95 OpenCritic. 94 Metacritic. Game of the Year, The Game Awards 2018.
Official Story Trailer — a father and son's journey through the Nine Realms. The narrative reinvention of one of PlayStation's most beloved franchises.
Father and son — the narrative core of the reinvention.
Modernized over-the-shoulder combat — tight camera, Atreus as active ally, tactical shield and axe mechanics replacing the original's fixed camera hack-and-slash.
Jörmungandr, the World Serpent — an original Norse mythology centerpiece.
Boss encounters — scale carried forward from the original franchise.
Lake of Nine — the open-world hub connecting the Nine Realms.
Game Informer cover feature — one of many major press milestones leading to launch.
The SMS Development Team driving the franchise reinvention.
GoW Wrap Party Photo Booth.
The developer 8-bit magnet wall. Find me.
E3 · June 13, 2016 · Shrine Auditorium, Los Angeles
I produced the live orchestral reveal at the PlayStation E3 press conference — the world's first look at the franchise reinvention, performed live in front of a sold-out Shrine Auditorium.
The game swept nearly every Best of E3 category.
Celebrating with the Playstation Publishing Team on a successful reveal.
With Bear McCreary and the music team — the live orchestral score was a centerpiece of the reveal.
View from the balcony shows the full extended set at the E3 Reveal Press Event as we played it live.
Celebrating the awards hall with some of the Dev Team who played the live demo all E3.
Balcony seat where we played live demo at Shrine Auditorium, reveal night.