Call of Duty: Finest Hour — gameplay screenshot

Spark Unlimited  ·  Activision  ·  PS2 / Xbox / GameCube  ·  Released November 2004

Call of Duty: Finest Hour

Lead Animator Role
3 Campaigns American · British · Soviet
PS2 · Xbox · GCN Platforms
Activision Publisher

The Game

Lead Animator on Call of Duty: Finest Hour — the first console entry in the Call of Duty franchise. Three interwoven WWII campaigns following American, British, and Soviet soldiers through citizen soldier stories of ordinary people doing extraordinary things. Released November 2004 on PS2, Xbox, and GameCube.

Call of Duty: Finest Hour — box art

Call of Duty: Finest Hour — first console CoD, Spark Unlimited for Activision, 2004.

Call of Duty: Finest Hour — Official Trailer

Official Trailer — Call of Duty: Finest Hour

Call of Duty: Finest Hour — Gameplay Trailer

Gameplay Trailer — in-game combat footage

Call of Duty: Finest Hour — American urban campaign

American campaign — urban warfare in the streets of Aachen. The citizen soldier in the thick of battle.

Call of Duty: Finest Hour — fight to retake Stalingrad

Soviet campaign — the fight to retake Stalingrad. Sergeant Tanya Pavelovna leading the counter-assault.

Call of Duty: Finest Hour — British campaign

British campaign — Edward Carlyle and the SAS across the North African and European theater.

Call of Duty: Finest Hour — infantry combat

Infantry combat — the grounded WWII action that defined the CoD franchise tone.

Call of Duty: Finest Hour — American campaign, Black Panthers

American campaign — featuring the 761st Tank Battalion "Black Panthers," the historic African American armor unit.

Call of Duty: Finest Hour — citizen soldiers

Citizen soldiers — ordinary people doing extraordinary things. The animation direction that defined Finest Hour's tone.

Characters & Art

Led character animation and supervised the art team through the full production cycle. Character authenticity was central — each of the three playable protagonists needed distinct movement language reflecting their background and combat role. Built and managed the animation pipeline for the first console CoD production.

Chuck Walker — American soldier

Chuck Walker — American soldier, one of three playable characters across the WWII campaigns.

Edward Carlyle — British SAS operative

Edward Carlyle — British SAS operative, North African theater campaign.

Tanya Pavelovna — Soviet soldier

Tanya Pavelovna — Soviet soldier and one of gaming's early female WWII protagonists.

Sherman tank attack — concept art

Sherman tank attack — concept art defining the large-scale WWII combat set pieces.

Aachen Theater — concept art

Aachen Theater — concept art for the German urban warfare campaign environments.

Concept art — Call of Duty: Finest Hour

Concept art — the visual development grounding the game's WWII authenticity.

Game Informer Coverage

Finest Hour received strong coverage at launch as the franchise's first console entry — validating the console translation of the PC original. Pages shown below are from the original Game Informer magazine publication.

Game Informer — Finest Hour cover

Game Informer — Finest Hour coverage. Click to read all 5 pages.